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- rem
- rem ******** Example of a terrain shadow creation script.
- rem
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- GeometryTemplate.setActive patchGeometry
- rem *** 4.0 is 4 pixels per meter.
- GeometryTemplate.shadowPrecision 0.5
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- raytracer.init
- raytracer.ambientIntensity 0.3
- raytracer.blockSize 16
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- rem *** 1 == Trace only the nearest terrain patch.
- rem *** 0 == Trace all patches.
- raytracer.OnlyNearest 0
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- rem *** < 0, trace all pixels
- rem *** Else, number of meters from moving free camera to trace the shadows. Preview tool.
- raytracer.shadowsNearCamera -10.0
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- raytracer.light.create
- rem **** Should be sun direction ***
- raytracer.light.direction 0.5/0.4/0.76
- raytracer.light.selfshadowing 1
- raytracer.light.objectShadows 1
- raytracer.light.shadowIntensity 0.8
- raytracer.light.intensity 0.7
- raytracer.light.fov 2
- raytracer.light.viewDistance 500
- raytracer.light.softness 0.0
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- raytracer.light.create
- raytracer.light.direction 0/1/0
- raytracer.light.selfshadowing 0
- raytracer.light.objectShadows 1
- raytracer.light.shadowIntensity 0.4
- raytracer.light.intensity 0.0
- raytracer.light.fov 45
- raytracer.light.viewDistance 20
- raytracer.light.softness 0.0
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